Zuper!


    DESIGNED ESPECIALLY FOR NETSCAPE NAVIGATOR 1.1:
  • Church, The ~ of the Multiple Body Tag
    The Church of the Multiple Body Tag is a tribute to the capability of Netscape 1.1 to handle multiple body tags in HTML 3.
    You will have to start up dear old Netscape 1.1 to experience The Church of the Multiple Body Tag. The URL is: http://www.zuper.com/
    portfolio/real_church/
    [screenshot]

  • Fantastiek
    First commercial interface I designed for the worldwide Web. It had an interview with our prime minister plus sound clips of him saying "err..." and other things about soccer.
    [screenshot]

  • Futplex interface
    Futplex is a text editor for multiple on line users. It consists of server scripts and html code. So you only need a web browser to use it.
    I made two designs for interfaces for this program: one for BVE for the Digital City of Amsterdam and one for Dome, the Doors of Perception 3 website for the Netherlands Design Institute.
    [screenshot]

  • Home (Group Z, Belgium)
    First free HTML work ever made by Zuper! when Netscape 1.1 just came out. First published at ISDM's.
    [screenshot]

  • Innet drafts
    Drafts for the site of a Belgian access provider. Due to some internal communication problems within the late ISDM, with whom I initially made the site, it never left the drawing board.
    [screenshot]

  • ISDM 0
    The very first commissioned website Zuper! ever made
    [screenshot]

  • ISDM 1
    ISDM version 1 was built specifically for Netscape 1.1. It uses multiple body tags, which were no longer allowed by later versions of Netscape Navigator. Here's the original version (with small adaptations to be more or less visible through other browsers). You won't see everything if you don't look at it with Netscape 1.1.
    [screenshot]

  • ISDM 2 draft
    I left ISDM before these drafts reached the net. Ironically the atmosphere I wanted the site to have, was that of a factory or hospital that had suddenly been abandoned for some mysterious reason. Texts by Jan Depauw. This may very well be the first experiment with web pages that you need to scroll in all directions to find everything on them.
    [screenshot]

  • Ping draft
    PING gave me a free internet account in exchange for designing their website, way back in NS 1.1. They never liked my designs but I gave them Zuper(graphyx)! and FFF to host instead. And then they closed down my account. Idiots.
    [screenshot]

  • VIRGIN/SUCKER (Group Z, Belgium)
    Second Group Z, Belgium HTML work about the differences between men and women.
    [screenshot]

  • Zuper! 1: fax
    The first ever Zupergraphyx! home page was a mock up fax message.
    [screenshot]

  • Zuper! 2: spring
    Second Zuper! site. Cascading style sheets in Netscape 1.1!
    [screenshot]


    OTHER ZUPER! WORKS THAT MAY OR MAY NOT BE COMPATIBLE WITH YOUR BROWSER
  • Backoffice Convention, Microsoft
    The CD Rom for the Microsoft Backoffice Convention 1996 can only be viewed with Internet Explorer(3) on Windows 95 or NT because it uses ActiveX technology.
    (search engine programming by Francis Martens, title movies by Sergio Soares)
    [screenshot]

  • Badplaats, de cultuur van de Hollandse
    My redesign of a subsite of the Netherlands Design Institute about a project concerning the culture of seaside resorts in the Netherlands. They wanted me to get rid of some subtle elements for the final version but I'm sure you will prefer the original design.
    [screenshot]

  • Beanzine
    The Beanzine was originally designed for a brand of children's shoes (it was first called "Bonezone" which referred to the name of the brand) by Jef -FFF- Morlan and myself. But when the client wanted to change our design completely we told him to take his money and you-know-what. So we've put the BEANZINE on line like it is. The games were made by the Japanese Director artist Toru Ueno.
    [screenshot]

  • BlindRom
    I'm very proud of the fact that there is one work of Group Z, Belgium's Isabelle Z on my all time favorite CD Rom. The picture is part of series in which Isabelle put the moustache and beard that Duchamp painted on the Mona Lisa in LHOOQ, on contemporary fashion pictures.
    [screenshot]

  • Blob movies
    Some pre-web experiments with an obscure French 3D program. Original FLI files of 320x200, converted to 160x100 Director movies.
    [screenshot]

  • Blossoming, The
    My contribution Dew Harrison's 4D Duchamp project about Marcel Duchamps La mariée mise à nu par ses célibataires même.
    (Netscape 4 only!!)
    [screenshot]

  • Brussels 2000
    Commissioned by Stefaan Decostere to be based on an interface of a subsite made for Partywalker. Originally developped for de Brussels - capital of Europe thing, the site is no longer on line. It wasn't approved of by the fat guys in suits who run that show. Here's a demo version. You'll need a high monitor resolution for it.
    [screenshot]

  • CampaignLive interface
    Zuper! designed the interface for CampaignLive, the on line version of the British advertising magazine Campaign. Hard Reality and Ogilvy & Mather, London, wanted me to make an interface that had a tv or broadcast atmosphere. Despite the fact that this is a little silly, I still made an interface that I quite like. The content was designed by Hard Reality, Zuper! just did the interface. The site won a Cyber Lion at the Cannes International Advertising Festival in 1998.
    [screenshot]

  • CampaignLive interface draft
    Second draft for the CampaignLive 'tv' interface. This one only works well with MSIE4 or better.
    [screenshot]

  • Clock, 6
    Flash movie originally made for Posi-web when I was feeling a little stressed.
    [screenshot]

  • Confess, I (Group Z, Belgium)
    This work is a public confession and meant the end of any artistic pretentions we might still have had. Any contemporary artist who gets through this alive is a liar or plain stupid.
    [screenshot]

  • Control, In
    In Control was made for Riverland as a demo of the new (ActiveX) capabilities of Microsoft Internet Explorer 3. The little softies were amazed.
    [screenshot]

  • Design Institute 1
    Since March 1996, when this site was published, the Netherlands Design Institute has completely redesigned its interface. Here's the original version.
    [screenshot]

  • Design Institute 1 drafts
    Some early drafts for the first Design Institute website, presented to Kristi van Riet, who was the webmaster at the time.
    [screenshot]

  • Design Institute 2 draft
    Draft for the Design Institute website, commissioned by VanRiet online productions. This is done with DHTML and Layers. You will need Netscape 4 or better to see it.
    [screenshot]

  • Desktop
    My contribution to Alexei Shulgin's Desktop.Is project that started on the late 7-11 mailing list.
    [screenshot]

  • DigitaalBRUSSEL
    The Vlaamse Gemeenschapscommissie altered the look of the digital city of Brussels: digitaalBRUSSEL since I designed it. Here's a demo version of the original design.
    [screenshot]

  • DigitaalBRUSSEL opening movie
    Opening movie for digitaalBRUSSEL (drawings by Marian Verschoore). Used by minister Chabert to officially open the website during a press conference.
    [screenshot]

  • Doors of Perception interface
    New interface for the Design institute's famous Doors of Perception conference website commissioned by VanRiet online productions. Zuper! did the interface and the movies, VanRiet did the content.
    [screenshot]

  • FFF
    FFF was one of the web's most experimental sites, a collaboration between Jef and Gael Morlan in Anacortes, USA and Veerle Meeussen and myself in Ronse, Belgium. As a result the site was global, one part being physically located on the PING server in Belgium, the other on sos.net on the West Coast of the USA.
    FFF is closed now but an off line version of the site is available on CD Rom.
    [screenshot]

  • Form art
    I was one of the winners of Alexei Shulgin's Form Art Competition, one of Ars Elecronica's most prestiguous new awards.
    (best with Netscape 3!!)
    [screenshot]

  • Free Michael
    Free Michael is a game about how Riverland was treating me when I was their art director.
    [screenshot]

  • Future
    Future (Computers are not books) was made as a statement for the "Object vs Pixel" congres in Amsterdam, december 1996. Originally it was written as a commercial text explaining what it was that the Media Team were doing at Riverland.
    [screenshot]

  • G.Spot interface
    Interface for Hard Reality's G.Spot webzine about "sex and drugs and rock 'n' roll". The graphics of the interface are meant to be changed monthly, while the structure remains the same. You can get an example of that in the demo presented here.
    (Most of the site's content in the on line version was designed by Hard Reality based on Zuper! templates.)
    [screenshot]

  • Group Z, Belgium
    Group Z, Belgium is a collective of eleven artists who have started working together in 1993. Most of their current work is digital and some of it is put on line by Zuper! They believe the World Wide Web is a medium that can be used for artistic creation, not just for reproduction and merchandising of art. Their is work has been hosted by New York Adaweb since 1995.
    [screenshot]

  • Heaven & Hell
    Heaven & Hell is the Russia-Belgium web conversation between Olia Lialina & Michaël Samyn.
    [screenshot]

  • HELL
    Since all that is being produced at hell.com, a project by Kenneth Anderson, is secret and exclusive, I cannot show any of the work I have made for it. But there should be publicly accessible events regularly at hell.com, so keep an eye on the schedule.
    [screenshot]

  • Horny
    Feeling horny in this summer's heat can cause a spamming cascade.
    [screenshot]

  • House movies
    The last publicly shown analog art work made by Group Z, Belgium was a collection of houses in different sizes but always the same shape (1994).The work also included some 3D animations (made with Persistance of Vision and Autodesk Animator 2). Some of these were converted to highly compressed Shockwave Flash movies for web display. They were originally meant to be shown full screen on a TV monitor and looped forever.
    [screenshot]

  • HTML HTML editor
    I must admit I hardly ever use the offline HTML editor I wrote in HTML and Javascript myself. Still I think it's a nice idea to have the editor and viewer available in one and the same platform independent program. It's not perfect -there's a lot you can't program with Javascript, but it can be handy for experienced HTML authors. Click on the logo in the right upper corner for help.
    There's a version for Netscape 2 and a version (with more features) for Netscape 3. Note that this is still -and will probably remain forever- work in progress.
    [screenshot]

  • I am here
    I'm working on a CD Rom codenamed I am here. Here's a small part of it. It was made a long time ago and only recently I have started thinking of continuing work on it again. It was conceived of as a huge project but I will probably never find the time for that. But I may produce a less ambitious version of it soon.
    [screenshot]

  • Ingram Micro
    The site for Ingram Micro Belgium (a computer dealer) was put together in five days for Riverland. Walter was quite pleased with that.
    Here's the site as it was when I left Riverland, not completely finished.
    [screenshot]

  • Insect
    Insect was made for the late FFF when Jef was being bugged by all sorts of nasty small beasties.
    [screenshot]

  • IP navbar
    This Shockwave movie was designed to be the navigation bar of an intranet, made for Riverland.
    [screenshot]

  • LOVE (Group Z, Belgium)
    Featured in publications like Wired and Website Graphics, this is probably the most celebrated work of Group Z's, if not of the whole of Zuper! Maybe it's subject matter has something to do with that. It was designed for the Netscape 2 way of rendering frames.
    [screenshot]

  • Marcel
    Celebration of the birth of my son Marcel. Including his birth card that was originally sent out on floppy disks and a game made by his mother.
    [screenshot]

  • Martha
    Celebration of the birth of my daughter Martha. Including her birth card, originally sent out on floppies.
    [screenshot]

  • Mu
    My contribution to the on line part of the art show "Mu, an fictitious history of internet. For Netscape 4.
    [screenshot]

  • Partywalker
    Stefaan Decostere attacks.
    [screenshot]

  • Partywalker home
    Originally designed to be the main Partywalker site but judged too demanding of the user's hardware and software by the client. Still one of my favorite projects.
    [screenshot]

  • Partywalker draft
    One of the preliminary drafts for Partywalker and the first one designed by Zuper! with an interface that can be changed by the user (click the CONFIG button). Includes a primitive but nice live chat program.
    [screenshot]

  • Pavillion, Netherlands
    The Netherlands Pavilion for the Internet World Exposition was designed with and for VanRiet online productions.
    The "interactive Mondrian" interface was built for Netscape 2 with an extreme ammount of Javascript (even more due to strange Javascript anomalies on the Macintosh platform).
    [screenshot]

  • Play
    Concept draft for an on line discussion area for Doors of Perception 5 "PLAY". VanRiet online productions and the Design Institute are still looking for money to actually develop and produce the environment. This version works best with Netscape 4 on a fast computer.
    [screenshot]

  • Posi-Web, The
    The Posi-Web is an idea of Jef -FFF- Morlan's. It started in the Spring of 1996 and is intended neither as a design project nor as a work of art. Instead it is an exploration of the daily life & thoughts of a global community. It is completely decentralized since there are as many entrances to it as people involved in it. And everybody can join.
    [screenshot]

  • Quattro company presentation
    CD Rom Presentation for the hip advertising agency Quattro*DMB&B. It was published on the PUB CD Rom of 1997, a collection of presentations of Belgian advertising companies. A version of it includes a slide show program the agency uses for client presentations (not on line).
    [screenshot]

  • Revolution
    Two splash animation Flash movies for the Revolution website by Hard Reality.
    [screenshot]

  • Riverland
    Putting a hooded S&M face on the homepage of Riverland, a multimedia and networking company I worked for, provoked some controversy. It scared the hell out of their secretaries and left their sales people speechless in front of potential clients. Nevertheless it was never my intention just to shock. S&M, and especially the role of the slave, is a metaphor for a hypermedia experience: a willing submission in order to have new and exciting, sometimes on the verge of frightening, experiences. Blindness should be interpreted as a way to stimulate other senses than vision. That's also the reason why I chose braille for Riverland's logo.
    [screenshot]

  • Tamagotchi, The secret of
    I was invited to give a lecture at the Design Institute's "The Secret of the Tamagotchi" lecture series about interaction design. I made a movie about my life as a designer that I used as autocue: I simply read the (Dutch) text out loud while the movie was projected behind me.
    [screenshot]

  • Thackara.com
    Small personal site for John Thackara, director of the Design Institute, commissioned by (Kristi) VanRiet online productions.
    [screenshot]

  • Tik Tak
    A demo movie made for the Belgian national television for a CD Rom based on the excellent tv show for very small children (0-5) 'Tik Tak'. Ultimately the original makers of the tv show did not like our proposal, because it deviated too much from their original visuals and sounds. And we did not see the point of doing a truthfull imitation of the tv series on CD Rom.
    [screenshot]

  • Toys
    These are small HTML experiments that were shown on the homepage of zuper.com. Usually they are the result of some research I was doing at the time.
    [screenshot]

  • VanRiet online Productions
    Quick corporate site for the company where used to be half time art director.
    [screenshot]

  • VIZO - Design in Flanders
    Design in Flanders is a website representing a real exhibition "Design in Flanders, from 1980-1995", organized bij the Dienst Kunstambacht of the Belgian VIZO. In fact it is an on line catalog. I finished the site recently but it was never officially published. Don't ask me why.
    [screenshot]

  • Web Singer, The
    The Web Singer is an HTML/Javascript/Lingo program. It was directly inspired by I/O/D 4: The Web Stalker and "a means of mutation", a text about it by Matthew Fuller, posted on the Nettime mailing list. It takes an HTML file and renders it as audible instead of visible information. Then loads one of the links or frames in the page, sings that one, and so on. Still very much in beta fase (will probably crash on IE4 on NT).
    [screenshot]

  • Wooden House, The
    The Wooden House was my contribution to Jos Bregman's Woodword Organiser about combining wood and new media. So I've made a movie about building a house with wooden boards. It was my first experiment with two-handed control of an interface, intended to be played together with my son, who is very fond of hammers.
    [screenshot]

  • Xplo movie
    A movie presenting Zuper!, made for the Belgian Kanaal 2 television show Xplo.
    [screenshot]

  • Zuper! 3: At the butcher's
    Third Zuper! site: first experiment with frames.
    [screenshot]

  • Zuper! 4: Bloody Fascist
    Fourth Zuper! site: making fun of the terror on the web. There were 14 versions of it for different browsers/platforms. After that a lot of my clients wanted that too... :(
    [screenshot]

  • Zuper! 5: Abstract Unexpressionism
    First site on zuper.com when "Zupergraphyx!" changed to "Zuper!" because "If it's just graphyx, it's not Zuper!".
    [screenshot]

  • Zuper! 6: net.art
    Sixth Zuper! site: Combining HTML 1 looks with Dynamic HTML technology in a tribute to "net.art", an art form that is slowly becoming a genre.
    [screenshot]

  • zUPER!ZuPER!ZUpER!ZUPeR!ZUPEr!
    An web research experiment made as an extension of my signature on the late 7-11, now American Express mailing list.
    [screenshot]

bigman@zuper.com